Jul 29, 2005, 12:13 AM // 00:13 | #1 |
Frost Gate Guardian
Join Date: Jul 2005
Guild: We Step On Puppies [PuP]
Profession: E/Me
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NCSoft against Hydramancers?
When I first got Guild Wars, I read the manual and understood that elementalists casted elements. (fire, water, earth, and air) When I went to register my name for an elementalist, I decided water would be cool, and chose the name The Water Master. This was taken, so I chose The Ice Master. (Little did I know at the time that water attacks are actually ice/cold damage attacks.)
When I found out I was very happy, and from the moment I stepped into Ascalon pre-searing, I was looking for ice skills. I found some, and I was playing about 30 minutes to an hour a day for two weeks of playing, and finally got the ice skill which takes 5 energy, and no recharge time. (Like flare but for water dmg.) I was so happy that I had gotten this skill, but when I finally used it, something was terribly wrong. I had to get right next to enemies to fire the stupid thing! I moused over it, and saw that they gave it half range of a normal elementalist skill. What does NCSoft have against hydramancers?! Do you think they could change this? I don't to be an air elementalist with the name The Ice Master! Last edited by The Ice Master; Jul 29, 2005 at 12:17 AM // 00:17.. |
Jul 29, 2005, 12:18 AM // 00:18 | #2 |
Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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try not panicing after getting just 1 skill.
you'll get plenty of good skills later down the road. you see, the problem with having a character that can do so many things, makes the skill distribution a little stretched. so be patient and you'll be rewarded |
Jul 29, 2005, 12:21 AM // 00:21 | #3 |
Frost Gate Guardian
Join Date: Jul 2005
Guild: We Step On Puppies [PuP]
Profession: E/Me
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This is the best watermancer skill because it is such a quick cast. And its the only quick cast I have. :\. I have other skills, its just not fair to give air elementalists and pyromancers a fast cast skill with full range, and leave the hydras out.... Any ideas on why they did this?
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Jul 29, 2005, 01:08 AM // 01:08 | #4 |
Lion's Arch Merchant
Join Date: Apr 2005
Guild: Moa Birds [MB]
Profession: Mo/N
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Later along the line you can get Water Trident (Elite).
5 Energy - 1 Second Cast - 3 Recharge Send out a water trident at target foe. Water Trident strikes for 5-53 cold damage if it hits. If it hits a moving foe, that foe is knocked down. Doesn't have the 1/2 Spell Range like Ice Spear and it knocksdown targets too! It's not quite what you're looking for (No Recharge), but it's the best there is in the Water Magics. |
Jul 29, 2005, 05:45 AM // 05:45 | #5 |
Sig Fairy
Join Date: Feb 2005
Location: Once upon a time..
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Not to rain on anyone's parade.. but flare isn't exactly the highlight of the pyromancer line. No recharge isn't everything..
And to lead you on one of my favorite threads.. Ensign can explain this much better than I could ever hope to on any day of the century: http://www.guildwarsguru.com/forum/s...92&postcount=9
__________________
Ensign: It's the Questions and Answers, not Questions and Shit We Just Made Up. |
Jul 29, 2005, 05:56 AM // 05:56 | #6 |
Banned
Join Date: May 2005
Location: East Texas
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I cannot see how NCsoft would have anything against character builds in a game it made to accomodate them?
Maybe I need less narcotics. |
Jul 29, 2005, 06:11 AM // 06:11 | #7 |
Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Water isn't a pure damage line like Fire and Air, for one. Ensign explains it all very nicely in the link Aria posted, but there's a few other specific points I wanted to toss up for evaluation:
1) Water damage spells like Ice Spikes are hexes, and will trigger Soul Barbs. Its a mediocre combo, I'd say, but it does give a slight boost to damage. 2) Maelstorm absolutely demolishes caster mobs in PvE, since the AI is too idiotic to move out of the AoE when and instead eats interrupt after interrupt. It is the absolute bane of Monk bosses existences, as well. It also works nicely on murdering the Unworthy at the entrance to Tombs, but then you're saddled with carrying it into a PvP match, where it is far less useful. |
Jul 29, 2005, 06:12 AM // 06:12 | #8 |
Jungle Guide
Join Date: Jun 2005
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also with NR hexes become not so good
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Jul 29, 2005, 06:32 AM // 06:32 | #9 |
Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Like earth, water is mainly a support class. So even once you get the main skills from the water line, you won't do as much damage as a fire or air ele. Though, you will slow your opponents down, PvE mobs won't move much anyway.
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Jul 29, 2005, 08:12 AM // 08:12 | #10 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Water would be an extremely popular PvP line if Nature's Renewal didn't bend it over backwards and hit it like a schoolgirl. It's not the most damaging line, but its tactical options are excellent.
Peace, -CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience. |
Jul 29, 2005, 10:00 AM // 10:00 | #11 |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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NR is the bane of my existance (dedicated GvG hydro here.) It really is a shutdown on most of my attack methods, because as said before, many of the mightier water skills are Hex spells. But link an AoE water spell with Feast of Corruption, and the damage is INSANE.
As for Ice Spear, the half-range does suck, but theres not much you can do about it, so deal. Honestly? Get a water wand and Conjure Frost, and you do about as much damage per hit, and get to use your wand's range, and doesnt suck up 5 energy per hit. All-around better. |
Jul 29, 2005, 12:32 PM // 12:32 | #12 | |
Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Quote:
Though, I do not use Flare as much as I used to, since the damage output isn't comparable to enemies that regen health. |
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Jul 29, 2005, 07:40 PM // 19:40 | #13 |
Frost Gate Guardian
Join Date: Jul 2005
Guild: We Step On Puppies [PuP]
Profession: E/Me
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So basically, I should make another character for my Guild becasue hydramancer sucks at PvP?
I mean, we all know PvP is usually a more fun battle than a PvE... Is water good against any other player types? |
Jul 29, 2005, 08:03 PM // 20:03 | #14 |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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Depends. Does your guild have good warriors? The AoE slowing effects of water are marvelous at stopping your warrior's beatdown target from escaping.
And there's no point in remaking, unless you really hate the name, just switch your attributes and skills. |
Jul 29, 2005, 08:05 PM // 20:05 | #15 |
Frost Gate Guardian
Join Date: Jul 2005
Guild: We Step On Puppies [PuP]
Profession: E/Me
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I think I'll keep it at ice...
I have wanted to try a monk account or something... Like Mo/W. Might try that... Yeah, when I do PvP, I always slow down the enemies and hit them with as many area spells as I have. |
Jul 29, 2005, 08:11 PM // 20:11 | #16 |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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Watch your warriors, especially when they'rehunting casters, and nail whoever they're after with a slow spell. They'll thank you for not having to carry/use hamstring.
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